Departure board
- Publisher
- Independent open-source project
- Where it runs
- Browser
- How it is paid for
- Free, no ads; optional donations
- Pace
- Persistent world; planning-heavy rather than click-heavy
- Best for
- Tinkerers and players who dislike in-game shops
- Browser
What it is
Airline Club is an airline management game that its developer runs as a hobby, not-for-profit project. The source code is public on GitHub, and development was active on the day we checked. The game lives entirely in the browser: the world map, route planner and airline dashboards load directly on airline-club.com.
The setting is a persistent sandbox world. It is built from real data — income levels, relations among countries, population — but players can change it. The about page gives an example we like: an airport with little traffic in real life can be turned into a major hub if enough airlines decide to make it one.
How the game moves
You set up a headquarters, choose destination airports on the world map and plan routes with a weekly flight frequency. Each route has its own seat configuration across economy, business and first class, and the interface breaks the economics down line by line: fuel, crew, airport fees, maintenance, depreciation, lounges, delays and more.
The interesting part is the demand model. Instead of a fixed number of passengers wanting to travel from A to B, the simulation considers every possible route a virtual passenger could take. Passengers differ in what they care about — price, flight quality, brand loyalty, lounges — so you can build a budget airline for thrifty travellers or a premium one for passengers willing to pay for comfort, and both can work.
Airports themselves have depth. Opening a base costs upkeep and needs office staff, and the interface tracks loyal passengers at each airport, who are won by giving travellers from that city a satisfying service. Over time, the airline that treats a city well builds a following there that rivals find hard to take away.
Alliances and codesharing let you build a joint network with other players, and the about page mentions bonuses for the top alliances. There is in-game chat, a forum and a Discord server for coordination.
Time on the clock
Because the world is persistent and routes run on weekly frequencies, Airline Club rewards planning more than clicking. Our read: it works well for players who like to set up a network, check the results and refine it, rather than tending to it constantly.
The time cost is mostly learning. There are many numbers on every screen, and the game expects you to read them. Players who enjoy spreadsheets will feel at home; everyone else should start small.
Fare structure
Airline Club is completely free, with no ads. Donations through Patreon help pay for the servers, and the about page states that every feature is available without donating. It is the only game on this map with no optional purchases at all.
Board if…
- You want a deep airline game with no shop and no advertising.
- You like the idea of passengers with different tastes.
- Open-source projects and active developers appeal to you.
Wait on the platform if…
- You want a polished, studio-made presentation.
- Dense screens of numbers put you off.
- You want a phone app; this one lives in the browser.
Plus
- Free in full, no ads, no items for sale.
- The most thoughtful passenger model among the free games here.
- Open source and actively developed.
Minus
- Busy interface with a learning curve.
- Depends on one hobby project and voluntary donations.
- Browser only.
Checked at the publisher, October 2026
We checked the facts on this page against the publisher's own pages on 27 October 2026: that the game is live, where it runs, how it is paid for and the features named above. If anything has changed since, the publisher's site is the authority.
www.airline-club.com
Go to the official site (opens in a new tab)