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A3 Air line · Review

AirlineSim review: the real-time airline simulator for schedule lovers

The most serious simulation on this map. It takes time to learn and it asks for planning, but it is also the most transparent about how it is paid for.

Editorial team ·

Departure board

Publisher
Simulogics
Where it runs
Browser; also on Steam
How it is paid for
Starter credits, then prepaid credits per game world; no subscription
Pace
Real time, one hour for one hour; worlds last months or run continuously
Best for
Experienced sim players
  • Browser
  • Steam
Go to the official site (opens in a new tab)

What it is

AirlineSim is made by Simulogics, and its handbook describes it as a realistic browser-based business simulation in which you run a virtual airline and compete for passengers with other players. The official site pitches it as the airline simulation for pros, and that is not an exaggeration. Since 2024 it has also been on Steam, but the game itself is managed from the browser.

The interface draws on airline IT systems, with tools for market analysis, route evaluation and flight planning. The site is available in English, German, French, Spanish, Dutch, Polish and Chinese, and the handbook includes a full beginner's guide that walks you from company setup to your first scheduled flights.

How the game moves

The simulation runs in real time: seven hours in reality are seven hours in the game. You choose aircraft from more than 300 types, configure cabins, assign crew, organise maintenance and build flight schedules for a network that reaches thousands of destinations. Airport capacities, traffic rights and passenger demand are modelled on the real world, so you cannot simply fly anywhere you like.

Passengers book through a reservation system that, in the publisher's words, generates billions of connections from your flights and your competitors'. You watch load factors, yours and theirs, and adjust prices and service levels as the market shifts. The handbook goes further into finance than any other game here, with chapters on holdings and subsidiaries, initial public offerings, leasing, loans and bankruptcy.

Cooperation is built in. Players can form alliances, sign interline agreements, lease aircraft to each other and provide terminal capacity. It is a game where other airlines are as often partners as they are rivals.

Time on the clock

AirlineSim runs on game worlds of different lengths. Short-term worlds last about eight to ten months before starting again, long-term worlds run continuously with no end date, and medium-term worlds sit in the middle. That is a long horizon, and one-to-one real time means your schedules matter around the clock.

Our read: because a well-built schedule keeps running by itself, the work comes in planning sessions rather than constant presence. The learning curve is the real time cost. Expect to spend your first weeks reading the handbook and correcting early mistakes.

Fare structure

AirlineSim calls itself pay to play, and it explains why at length. New accounts receive 60 free credits, which the site says last about two weeks. After that you buy prepaid credit packs; there are no contracts or recurring subscriptions. Credits are charged per day for each active game world, at different rates for short-term, medium-term and long-term worlds.

According to its Steam page, some short-duration worlds are free to play indefinitely, and one completed payment is required to use all features, especially direct interaction with other players. There is nothing else for sale: no cosmetics and no in-game currency. Of all the paid models on this site, this is the most transparent.

Board if…

  • You want an airline game that behaves like airline operations.
  • You enjoy reading documentation and building schedules.
  • You prefer paying for play time over a shop of advantages.

Wait on the platform if…

  • You want quick results in your first evening.
  • You are looking for a game you never have to pay for; Airline Club fits that.
  • Real-time, one-to-one clocks stress you out.

Plus

  • The deepest simulation on this map, by a clear margin.
  • Open, documented payment model with no items for sale.
  • Rich cooperation: alliances, interlining, leasing.

Minus

  • Steep learning curve; the handbook is required reading.
  • Most game worlds cost credits after the starter allowance.
  • Long worlds are a long commitment.

Checked at the publisher, October 2026

We checked the facts on this page against the publisher's own pages on 27 October 2026: that the game is live, where it runs, how it is paid for and the features named above. If anything has changed since, the publisher's site is the authority.

www.airlinesim.aero

Go to the official site (opens in a new tab)